Ten Thousand a-Year. Volume 3.

Warren, Samuel · 1877

I. The great game at chess, between Mr. Gammon and Mr. Crafty, which typifies an English election, and how it is lost and won.--The day of battle arrives 1 II. The fight waxes hot; and after surprising fluctuation, a glorious victory is gained.--Serious incidents for the consideration of the victors, who have also to fight another battle on new ground.--Mr. Titmouse acquires sudden distinction in the House of Commons.--Mr. Titmouse becomes a Fellow of the Credulous Society, under the auspices of Dr. Diabolus Gander, performs scientific experiments in the streets at night,…

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