Vandemark's Folly

Quick, Herbert · 1925

I A Flat Dutch Turnip Begins Its Career. II I Learn and Do Some Teaching. III I See the World, and Suffer a Great Loss. IV I Become a Sailor, and Find a Clue. V The End of a Long Quest. VI I Become Cow Vandemark. VII Adventure on the Old Ridge Road. VIII My Load Receives an Embarrassing Addition. IX The Grove of Destiny. X The Grove of Destiny Does Its Work. XI In Defense of the Proprieties. XII Hell Slew, Alias Vandemark's Folly. XIII The Plow Weds the Sod. XIV I Become a Bandit and a Terror. XV I Save a Treasure, and Start a Feud. XVI The Fewkeses in Clover at Blue-grass Manor. XVII I Receive a Proposal--and Accept. XVIII Rowena's Way Out--The Pra…

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